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There’s a lot to be said about “The Witcher 2”, from a deep and involved story set in an intricately detailed fantasy world to the polished gameplay and hefty combat. It’s not a perfect game, but the criticism that can be levelled at it does little to drive it from the spot at as one of my favorites. In this review I’ll point out the things that the game does really well, and which I’ve really enjoyed, as well as the things that stand out to me as small blemishes on an otherwise great experience. I’ve read plenty of game reviews where determining if the game is recommended requires reading all the way to the end. I wouldn’t be able to do that here even if I wanted to. This game gets an easy recommendation. As the Xbox 360 version of the game and the upgrade to the “Enhanced Edition” for PC came out on April 17 2012 I suppose I could call this a 2012 game of the year candidate. Though I didn’t play the original PC version in 2011, I think it’s fair to say it was up there with Skyrim and Deus Ex: Human Revolution as one of the best of last year as well.
categories: game, story, xbox 360, reviews, port, assassination, conspiracy, quick time events, the witcher 2, sequel, assassins, kings, enhanced edition, customization, action, rpg, mature, sex, nudity, stealth, choice, gray area
“Resident Evil 4” and I have a complicated relationship. The first time I tried it in 200X (I don’t remember the precise year I first played it), I enjoyed it a great deal. I got into the second chapter then got angry at the game for turning into an escort mission and being unsure where to go. The second time I tried to play it was last year- I despised the game’s control scheme and couldn’t get past the opening fight against a town of the game’s Ganados enemies. Last week, I finally got around to playing the game from start to finish. 12 hours and 38 deaths later, I finally finished the game and found myself having mixed feelings about the whole experience.
categories: survival horror, resident evil, leon s. kennedy, ganados, el gigante, not a zombie, evil clergy, bond villain, cliche, hammy, overdone, quick time events, quick 180, gun, stranger, not scary, awkward camera, silent hill, bad controls, atmosphere, game design, customization
There's been a lot of buzz lately about Tim Schafer's new Double Fine project hitting $3 million on Kickstarter lately. Other companies are beginning to take notice and to start their own Kickstarter projects as well. But there are some lingering questions about the crowd-funded approach that no one seems to be asking.
categories: crowdsourcing, crowdfunding, activision, bobby, kotick, kickstarter, tim, schafer, christian, allen
I will admit in no uncertain terms: I love Assassin’s Creed. Since the franchise’s launch in late 2007 for the Xbox 360 and the PS3, Assassin’s Creed has captivated millions with its ridiculously complicated tale of an secret war between a clan of assassins descended from the Ḥashshāshīn and the Knights Templar- a conflict spanning thousands of years. To describe much more of the details of this conflict would to do a disservice to first-comers to the franchise, so I will leave most of the story details out.
categories: assassin's, creed, revelations, ezio auditore da firenze, assassination, annualization, good, but, tired, horseback, riding, cut, hookblade, headfuck, ancient, conspiracy, templar, altiar ibn la ahad
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