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Okay, You can build some awesome stuff. And it can run well to.. But if you keep a single rule for your construction you can make your map run SOOOO much better and have SOOOO much more detail. And save yourself SOOO much time.
But there is another 3 bonus rules that help out a lot too.
categories: tutorial, source engine, mapping
So in Advanced_Texture_creation we learned how to use GIMP.
What we're going to do now is make our texture show up in source so that we can actually use it as a texture.
categories: tutorial, source engine, texture
In this tutorial, we are going to make an advanced brick texture from basically nothing.
We will be using GIMP to create our texture.
I'm not going to explain everything about making a texture. I'm just covering how to create the image for your texture, and I'll show you how to make a normal map for it. A normal map is a way of making your 2D texture look 3D and "bumpy" at the right angles, and with the right lighting.
categories: tutorial, texture, normal map, gimp
Now, makeing a slow curve is a lot like makeing the sharp curve, there are a few things that took me a little while to figure out but it's all simple to understand. So these next pictures should explain everything you need to know, or you can Download the map.
categories: tutorial, source engine, mapping, hammer, curve, displacement
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