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Basic, But of utmost importance, geometry tutorial. Plus Tips.

posted by Nicadeamas (more from this author)
Friday, January 22, 2010 - 10:18 pm (EST)

Okay, You can build some awesome stuff. And it can run well to.. But if you keep a single rule for your construction you can make your map run SOOOO much better and have SOOOO much more detail. And save yourself SOOO much time.

But there is another 3 bonus rules that help out a lot too.

categories: tutorial, source engine, mapping

 
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Curved pipe, with displacements - Part 2

posted by Nicadeamas (more from this author)
Tuesday, September 29, 2009 - 2:54 pm (EDT)

Now, makeing a slow curve is a lot like makeing the sharp curve, there are a few things that took me a little while to figure out but it's all simple to understand. So these next pictures should explain everything you need to know, or you can Download the map.

categories: tutorial, source engine, mapping, hammer, curve, displacement

 
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Curved pipe, with displacements - Part 1

posted by Nicadeamas (more from this author)
Tuesday, September 29, 2009 - 2:42 pm (EDT)

Well I've seen quite a few try to build a curved round pipe, so I thought it would be a good idea on how to make a tutorial about it. So, starting with displacements I'm gonna show you how to make one using displacements, then I'll show you how to make one with displacements thats hollow on the inside. After that I'll show you how to make one with brushes, though I would not reccomend using brushes.

categories: tutorial, source engine, mapping, hammer, curve, displacement

 
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