
We have fully entered the age of Downloadable Content (or DLC) for video and computer games. Developers can now continue to deliver on the story, give us new missions or maps to play on, new items and weapons, or even put armour on our horse. There is often a price to be paid for this content. Is it worth it?
DLC has, as far as I've observed, 3 main forms. There is free DLC - no fuss, no muss. Who cares how it works, it's free, right? The next form is content…
catagories: game, commentary, gaming, dlc
Having finished Assassin's Creed 2 today, I took a look at my games library, expecting to find a new title to play. Then an interesting epiphany struck me and here I am, writing what would seem to be a useless rant about the games industry at large today.
These days I find that many of the games coming out lately are lacking in emotional involvement. There are many exceptions, don't get me wrong. Plot twists abound, cryptic riddles assault the player, intriguing him as to what's next.…
catagories: commentary, death, of, single, player, gaming, mgs, sandbox, story, splinter, cell