
“Resident Evil 4” and I have a complicated relationship. The first time I tried it in 200X (I don’t remember the precise year I first played it), I enjoyed it a great deal. I got into the second chapter then got angry at the game for turning into an escort mission and being unsure where to go. The second time I tried to play it was last year- I despised the game’s control scheme and couldn’t get past the opening fight against a town of the…
catagories: survival horror, resident evil, leon s. kennedy, ganados, el gigante, not a zombie, evil clergy, bond villain, cliche, hammy, overdone, quick time events, quick 180, gun, customization, stranger, not scary, awkward camera, silent hill, bad controls, atmosphere, game design
There's been a lot of buzz lately about Tim Schafer's new Double Fine project hitting $3 million on Kickstarter lately. Other companies are beginning to take notice and to start their own Kickstarter projects as well. But there are some lingering questions about the crowd-funded approach that no one seems to be asking.
First off, crowd publishing may be new now, but what happens if it suddenly becomes the norm? Let's say EA decides they want to try to launch a new IP,…
catagories: crowdsourcing, crowdfunding, activision, bobby, kotick, kickstarter, tim, schafer, christian, allen