
I will admit in no uncertain terms: I love Assassin’s Creed. Since the franchise’s launch in late 2007 for the Xbox 360 and the PS3, Assassin’s Creed has captivated millions with its ridiculously complicated tale of an secret war between a clan of assassins descended from the Ḥashshāshīn and the Knights Templar- a conflict spanning thousands of years. To describe much more of the details of this conflict would to do a disservice to first-comers to the franchise,…
catagories: assassin's, creed, revelations, ezio auditore da firenze, assassination, annualization, good, but, tired, horseback, riding, cut, hookblade, headfuck, ancient, conspiracy, templar, altiar ibn la ahad
Back in 2001, a little known division within Sony’s Product Development Department spent four years developing an action-adventure game for the Playstation 2. This game was called “Ico,” and it broke new ground in many compelling ways with it’s uniquely designed puzzle gameplay, art style, and minimalist story. Sadly, this initial release did not sell very well in the US despite critical acclaim. Team Ico followed up this game in 2005 with “Shadow of the Colossus,”…
catagories: high definition, port, ps2, ps3, ico, shadow of the colossus, outdated, yorda, fucking, annoying, colossi, boss, fights, amazing
Marc Ecko’s Getting Up: Contents Under Pressure
PC/PS2/Xbox
(a.k.a. Marc Ecko’s Cool Game for Attractive People)
Wassup homies, I’m da Standard Def Gamer. I be getting up in this bitch to bring you my impressions of an impressively mixed game about street art, yo! I may be new to dis whole street lingo ting, but ey- I’m speakin’ it like a natural. Word.
…Yo.
Dear God, if anyone catches me using this sort of syntax in normal…
catagories: marc, ecko, egotistical, wheat, paste, mechanics, terrible, cool, rap, graffiti, glitchy
I'm really looking forward to this game. I think the art direction looks good and I think the gameplay looks solid. That said, the real reason I'm starting this thread is to rant about one thing I'm seeing in the videos that really kind of bugs me. It's the contextual highlighting. It's causing something of a stir on the official channels as to whether it should be optional or configurable, and I have to say, I'm starting to agree with those who say it should be configurable…
catagories: game, commentary, deus ex, human revolution, impressions, contextual highlighting