The Witcher 2: Assassins of Kings Enhanced Edition (Xbox 360) Review

posted by vecima (more from this author)
Tuesday, Jun 12, 2012 - 10:09 am (PDT)

There’s a lot to be said about “The Witcher 2”, from a deep and involved story set in an intricately detailed fantasy world to the polished gameplay and hefty combat.  It’s not a perfect game, but the criticism that can be levelled at it does little to drive it from the spot at as one of my favorites.  In this review I’ll point out the things that the game does really well, and which I’ve really enjoyed, as well as the things that stand out to me…

read the full article

catagories: game, reviews, the witcher 2, sequel, assassins, kings, enhanced edition,story, xbox 360, port, assassination, conspiracy, quick time events, customization, action, rpg, mature, sex, nudity, stealth, choice, gray area


Resident Evil 4 Review (And more general points about Survival Horror as a Genre)

posted by Kenny (more from this author)
Wednesday, Mar 28, 2012 - 12:55 am (PDT)

“Resident Evil 4” and I have a complicated relationship. The first time I tried it in 200X (I don’t remember the precise year I first played it), I enjoyed it a great deal. I got into the second chapter then got angry at the game for turning into an escort mission and being unsure where to go. The second time I tried to play it was last year- I despised the game’s control scheme and couldn’t get past the opening fight against a town of the…

read the full article

catagories: survival horror, resident evil, leon s. kennedy, ganados, el gigante, not a zombie, evil clergy, bond villain, cliche, hammy, overdone, quick time events, quick 180, gun, customization, stranger, not scary, awkward camera, silent hill, bad controls, atmosphere, game design


Login


Log me on automatically each visit
Forum Login | Register

search

advanced search coming soon

highest rated

Splinter Cell: Conviction Review
Apr 30, 2010, by Kenny

"Gimmie a Story, already!" - Commentary on gaming as a whole, particularly Single Player
May 7, 2010, by Kenny

Where Are Our Games Going? Part 1: DLC
May 11, 2010, by vecima

most commented

Where Are Our Games Going? Part 1: DLC
May 11, 2010, by vecima
3 comments

How Much is Too Much? - Contextual Highlighting in Deus Ex: Human Revolution
Mar 21, 2011, by vecima
2 comments

Assassin's Creed: Revelations Review (360/PS3/PC)
Nov 30, 2011, by Kenny
2 comments

archive

2012 (all) 2011 (all) 2010 (all) 2009 (all)

category cloud

annualization deus ex rap rss website gray area subscriptions horseback splinter assassination bulletstorm atmosphere conviction enhanced edition riding sex outdated rpg terrible boss game design hammy good schafer sandbox kotick altiar ibn la ahad xbox 360 paste cool headfuck contextual highlighting tim gaming fights game port impressions bobby choice cliche ganados quick 180 allen creed kickstarter wheat marc resident evil quick time events cut of media fucking dlc ico the witcher 2 mature assassins evil clergy templar leon s. kennedy human revolution mgs nudity hookblade ancient frenzy assassin's amazing kings action tired overdone el gigante death conspiracy ps2 single cell mechanics story survival horror yorda glitchy gun ecko sequel stranger customization bond villain silent hill bad controls ezio auditore da firenze christian awkward camera censorship high definition graffiti shadow of the colossus guns stealth activision crowdsourcing reviews player not a zombie annoying commentary not scary egotistical but crowdfunding colossi revelations ps3

categories

links