
There’s a lot to be said about “The Witcher 2”, from a deep and involved story set in an intricately detailed fantasy world to the polished gameplay and hefty combat. It’s not a perfect game, but the criticism that can be levelled at it does little to drive it from the spot at as one of my favorites. In this review I’ll point out the things that the game does really well, and which I’ve really enjoyed, as well as the things that stand out to me…
catagories: game, reviews, the witcher 2, sequel, assassins, kings, enhanced edition,story, xbox 360, port, assassination, conspiracy, quick time events, customization, action, rpg, mature, sex, nudity, stealth, choice, gray area
“Resident Evil 4” and I have a complicated relationship. The first time I tried it in 200X (I don’t remember the precise year I first played it), I enjoyed it a great deal. I got into the second chapter then got angry at the game for turning into an escort mission and being unsure where to go. The second time I tried to play it was last year- I despised the game’s control scheme and couldn’t get past the opening fight against a town of the…
catagories: survival horror, resident evil, leon s. kennedy, ganados, el gigante, not a zombie, evil clergy, bond villain, cliche, hammy, overdone, quick time events, quick 180, gun, customization, stranger, not scary, awkward camera, silent hill, bad controls, atmosphere, game design
There's been a lot of buzz lately about Tim Schafer's new Double Fine project hitting $3 million on Kickstarter lately. Other companies are beginning to take notice and to start their own Kickstarter projects as well. But there are some lingering questions about the crowd-funded approach that no one seems to be asking.
First off, crowd publishing may be new now, but what happens if it suddenly becomes the norm? Let's say EA decides they want to try to launch a new IP,…
catagories: crowdsourcing, crowdfunding, activision, bobby, kotick, kickstarter, tim, schafer, christian, allen