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Ico + Shadow of the Colossus HD (PS3)

posted by Kenny (more from this author)
Monday, Oct 17, 2011 - 3:51 pm (PDT)

Back in 2001, a little known division within Sony’s Product Development Department spent four years developing an action-adventure game for the Playstation 2. This game was called “Ico,” and it broke new ground in many compelling ways with it’s uniquely designed puzzle gameplay, art style, and minimalist story. Sadly, this initial release did not sell very well in the US despite critical acclaim. Team Ico followed up this game in 2005 with “Shadow of the Colossus,”…

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catagories: high definition, port, ps2, ps3, ico, shadow of the colossus, outdated, yorda, fucking, annoying, colossi, boss, fights, amazing


Marc Ecko?s Getting Up: Contents Under Pressure Review

posted by Kenny (more from this author)
Thursday, Oct 6, 2011 - 12:20 pm (PDT)

Marc Ecko’s Getting Up: Contents Under Pressure

PC/PS2/Xbox

(a.k.a. Marc Ecko’s Cool Game for Attractive People)

Wassup homies, I’m da Standard Def Gamer. I be getting up in this bitch to bring you my impressions of an impressively mixed game about street art, yo! I may be new to dis whole street lingo ting, but ey- I’m speakin’ it like a natural. Word.

…Yo.

Dear God, if anyone catches me using this sort of syntax in normal…

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catagories: marc, ecko, egotistical, wheat, paste, mechanics, terrible, cool, rap, graffiti, glitchy


How Much is Too Much? - Contextual Highlighting in Deus Ex: Human Revolution

posted by vecima (more from this author)
Monday, Mar 21, 2011 - 6:11 pm (PDT)

I'm really looking forward to this game.  I think the art direction looks good and I think the gameplay looks solid.  That said, the real reason I'm starting this thread is to rant about one thing I'm seeing in the videos that really kind of bugs me.  It's the contextual highlighting.  It's causing something of a stir on the official channels as to whether it should be optional or configurable, and I have to say, I'm starting to agree with those who say it should be configurable…

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catagories: game, commentary, deus ex, human revolution, impressions, contextual highlighting


Bulletstorm Review

posted by Kenny (more from this author)
Wednesday, Mar 16, 2011 - 2:58 pm (PDT)

Bulletstorm has been generating a substantial stir among moral guardians and alarmists over violence in video games. There’s no doubt there is plenty of objectionable content in the game- mostly in the form of the sheer enormity of its violence across its eight hours of gameplay.

 

The game itself, however, hardly warrants the alarmism over sexual content as claimed by various news sources. The raunchy names for some of the “skillshots” such as “Rear…

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catagories: game, reviews, censorship, media, frenzy, bulletstorm, xbox 360,guns


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Splinter Cell: Conviction Review
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Where Are Our Games Going? Part 1: DLC
May 11, 2010, by vecima
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How Much is Too Much? - Contextual Highlighting in Deus Ex: Human Revolution
Mar 21, 2011, by vecima
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Nov 30, 2011, by Kenny
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