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Limpet

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Post Fri Feb 27, 2009 12:55 am

Howdy

Hello all,

I saw Nicadeamas tossing around this forum over at Editlife a few times and figured I'd come here to take a look. I saw discussions on engines other than Source so I decided to sign up. :D

Many moons ago I used to map for Source, mainly cs:s but did play around with hl2:mp/sp, and mostly was trying to figure out the technical aspects to it and help others than make pretty maps (I had ADD when it came to finishing large maps). But now I'm back wanting to make a mod in Source or, more than likely, a stand alone game in another engine (looking like Irrlicht at the moment) and looking around for getting help and other kinds of insights.

Anyway, I'm rambling. Looking forward to the stay. :P
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vecima

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Post Fri Feb 27, 2009 10:58 am

Re: Howdy

welcome!

While most of us around here are Source-heads, we're certainly happy to host discussions, tutorials, etc on other engines.

If i could make a game right now, and a publisher was willing to let me use any engine, at the moment, I'd go with Dunia. I have no idea what it costs to license though.
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Limpet

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Post Fri Feb 27, 2009 1:58 pm

Re: Howdy

If I had no restrictions on choosing the engine, then I probably would go with an engine like Dunia or probably the newer versions of the Lithtech engine.

But since I have no financial backing and right now my game/mod is nothing more than idea in my head I'm looking to free engine solutions for now.

Reason I'm looking into Irrlicht is that it looks very flexible and is released under the zlib license. As far as I've seen (though, I admit, not much research has been done) there aren't many engines that support dynamic changes to terrain and while Irrlicht doesn't seem to support it out of the box, it looks like it's an easy patch to get it working.
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joff

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Post Fri Feb 27, 2009 7:43 pm

Re: Howdy

welcome to your new home...

Irrlicht is a very good engine, very powerful
Programmer / Web Designer / Server Admin
www.joffcom.net
www.pontification.net
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Limpet

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Post Fri Feb 27, 2009 8:32 pm

Re: Howdy

Oh, and thanks for the welcome Vecima and Joff :D
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Kenny

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Post Sat Feb 28, 2009 3:59 pm

Re: Howdy

Engine licensing? Well, I'd go with Jupiter EX- it's very good looking with a lower processing overhead for most rigs, and it's also much cheaper to license than UE3.

And hello! Welcome to Type 3!
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Nicadeamas

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Post Sat Feb 28, 2009 5:15 pm

Re: Howdy

.
Greetings.

Whatever happened to the o so powerful Crytek engine?
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Limpet

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Post Sat Feb 28, 2009 10:18 pm

Re: Howdy

As someone who would want everyone to actually play my games, I think Crytek may be a little too far off yet. I just beat Fear 2 and was really impressed with what Monolith had done to the engine since Fear 1 and I was able to max out the settings on my measly rig. Though, I think they went a little over the top with the motion blur. Also, Fallout 3 was very impressive with the huge outdoor areas with very little fps drop.

And thanks Kenny and Nicadeamas :)
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vecima

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Post Mon Mar 02, 2009 2:38 pm

Re: Howdy

yeah, Jupiter - EX is i think on the order of 10K (US dollars). It might be as much as 20K.

In other words, some people I work with drive cars that cost more than that engine. When I found out It was so affordable, I seriously considered looking for a loan to start a commercial game on it. In the grand scheme of things, even 20K is almost nothing. Each person on the team would cost more than double that for a years salary.
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Nicadeamas

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Post Mon Mar 02, 2009 3:19 pm

Re: Howdy

.
vecima wrote: In the grand scheme of things, even 20K is almost nothing.


Soooo... if I asked for $800......

:t3razz: :t3blkninjavanish:
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