Re: Game Engines
at a distance, the "planet" would just be a picture... these can be procedurally generated. It's called image based rendering. When you get close enough to the planet, it switches to a polygon sphere painted with very high altitude surface details. If you do this right, no one notices. as you get closer, the detail on only the closest n polygons is bumped up. eventually you're on the ground looking around at a regularly detailed area.
This idea can be made scalable, and with "streaming" might even be able to avoid load times, at least partially.
This idea can be made scalable, and with "streaming" might even be able to avoid load times, at least partially.

