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My first release ^.^

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gordon.freeman12

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Post Sat Apr 11, 2009 9:25 am

My first release ^.^

I made this map for experimenting with what looks good, working with npc's, and other stuff like that. Go ahead and download it and give me feedback. (Feedback is another reason I made it)

These are some of the issues you dont have to point out when giving feedback...
-Size of the map
-Choppy NPC movement
-Lack of goal
-Lack of HL suit

Thanks alot and I await your feedback ^.^

http://garrysmod.org/downloads/?a=view&id=66391
_________________________________________
There is no innuendo behind the Flounder Box
It is simply a box
and there so happens to be a flounder in it that box
Hence, the Flounder Box

http://www.atomiccrowbar.com
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Nicadeamas

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Post Sat Apr 11, 2009 6:11 pm

Re: My first release ^.^

.
Is it for ep2?
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joff

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Post Sun Apr 12, 2009 6:19 am

Re: My first release ^.^

could be for gmod
Programmer / Web Designer / Server Admin
www.joffcom.net
www.pontification.net
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DeathSpector

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Post Sun Apr 12, 2009 10:35 pm

Re: My first release ^.^

gordon.freeman12 wrote:I made this map for experimenting with what looks good, working with npc's, and other stuff like that. Go ahead and download it and give me feedback. (Feedback is another reason I made it)

These are some of the issues you dont have to point out when giving feedback...
-Size of the map
-Choppy NPC movement
-Lack of goal
-Lack of HL suit

Thanks alot and I await your feedback ^.^

http://www.garrysmod.org/user/?u=35276


Sorry, But I think your link is wrong. :t3razz:
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DeathSpector

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Post Sun Apr 12, 2009 10:40 pm

Re: My first release ^.^

I think NIC means that your description,
should say what Source Engine you made it with, example- CSS, HL2, ep2 engine.
My guess is HL2.
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gordon.freeman12

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Post Mon Apr 13, 2009 8:00 am

Re: My first release ^.^

Good suggestion for saying the engine :D

And yes, it is HL2. Ill be sure to include the engine version next time (My next HL2 test map is similar to the alley hoping in city 17)
_________________________________________
There is no innuendo behind the Flounder Box
It is simply a box
and there so happens to be a flounder in it that box
Hence, the Flounder Box

http://www.atomiccrowbar.com
<<

DeathSpector

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Post Mon Apr 13, 2009 8:50 pm

Re: My first release ^.^

Couple tips here..

#1- You have uploaded you file twice, you should delete the one with no downloads.
#2- Don't use SDK in your map name. ;)
Oh and I haven't even played the map it yet. :bluesteel:
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DeathSpector

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Post Mon Apr 13, 2009 9:08 pm

Re: My first release ^.^

Not bad Now keep Building! More More.

1.- for you lamps use skin 1 instead of 0, that's the 'on' one.
unless it is one that has no light at all.(like the light is burned out)
Don't forget to check for different skins. :t3cool:
And no you don't have to go all the way back through the browser,
just go to skin change it to 1 and apply.
And another trick if you spawn multiple props of the same type, just clone it and change a to b, or whatever. Saves time, you can do this in entity report too.
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Nicadeamas

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Post Wed Apr 15, 2009 12:38 pm

Re: My first release ^.^

.
Looking good.
1. As your facing the electric fence, if you stand on the left side of it you can look outside the world.
2. I think you need to bring the Ambient level of your light_environment up to make your models look less black.
3. In the corners of your buildings you should adjust the texture so it doesn't get to close to the other wall.
4. Your 3d skybox needs a citadel.
5. Keep Adding to it! :-D
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gordon.freeman12

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Post Wed Apr 15, 2009 8:37 pm

Re: My first release ^.^

Nicadeamas wrote:.
4. Your 3d skybox needs a citadel.


Couldnt find the prop :(
_________________________________________
There is no innuendo behind the Flounder Box
It is simply a box
and there so happens to be a flounder in it that box
Hence, the Flounder Box

http://www.atomiccrowbar.com
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