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zrer resserection

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vecima

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Post Sun Apr 03, 2011 4:04 pm

Re: zrer resserection

i don't think it's vtx, isn't it vmx?
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Nicadeamas

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Post Sun Apr 03, 2011 7:02 pm

Re: zrer resserection

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Ahh, yes. Vmx thats right.
Easy to get things mixed up when you have vmf and vmx so close to vtf and vmt. :-)
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daz_rich

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Post Mon Apr 04, 2011 8:44 am

Re: zrer resserection

put another search in for vmx and recovered 3 files. from my latest map. all others seem more corrupt than the last.
I think these were saved due to been neer the end of the drive. saving the file structure.

So anyone got a zrer? dont trust decompiled maps.
plan is rescue cave and side building displace the entire floor outside and re build the outside. and save the roof.
most annoyingly my 4 shared account was left inactive.
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Nicadeamas

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Post Mon Apr 04, 2011 3:28 pm

Re: zrer resserection

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I believe this is the most updated bsp version I have.
http://www.4shared.com/file/Pq2Jkmt6/De_zrer.html

The most updated vmf I have, is about 1 year older then the bsp, so I doubt it is what you want, but I can upload it if you like.
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daz_rich

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Post Wed Apr 06, 2011 2:34 pm

Re: zrer resserection

would prefer the vmf. going to keep the cave. just trust a normal vmf to a decompiled one for accuracy.
more for the cave all the other stuff is simple blocks and such. plus i want the main floor a displacment now for realism
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daz_rich

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Post Tue Mar 06, 2012 3:25 pm

Re: zrer resserection

ok got started on it.
deleted big square building.

might" bring back to life" the round bomb shelter

if anyone fancies a small bit of mapping .

basically where the square building sat now i have a square hole, so what im thinking is either building demolishment. (easy to add storyline in script)
or a pylon style building.
limited cover, able to get into cave. not too complex you can loose yourself just high enough to snipe some cover on the generator room.

Last year i did make 2 round cylinders for this purpose but they looked poor, just a set of winding stairs by which time it was, a little annoying, plus not ideal to get a quick get away.

I still need to add displacement to the main shooting arena across the floor, and add more cover

in my silly mind i think building a gient one of these could be fun
http://scienceservice.si.edu/pages/072044.htm

and have a selection of them in the 3d skybox, like pylons

surprisingly im trying to stay away from space man and stick with sensible.

the oval room shall be getting some gangways to get to the top and out to the second bombsite, i like having 2 close bomb sites.

few pics
http://steamcommunity.com/id/erniethefi ... er=app_240
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