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phys_ballsockets and light props

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Kenny

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Post Wed Nov 21, 2012 6:07 am

phys_ballsockets and light props

Something rather... interesting was happening with my lights today.

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The light models were basically sent bouncing around the map like they were having an epileptic seizure. Any ideas on how to fix this? (And yes, these are screenshots from a currently unrevealed Five map so SNEAK PREVIEW!!!)
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Nicadeamas

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Post Wed Nov 21, 2012 4:13 pm

Re: phys_ballsockets and light props

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what's holding it up? Ballsocket?
Two ballsockets?
If it's two ballsockets it might be that they are fighting over who gets to hold it. Maybe try Phys_Length_constraint. (I think thats the name.)
Somthing to give it a little slack.
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Kenny

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Post Wed Nov 21, 2012 10:46 pm

Re: phys_ballsockets and light props

I wound up cutting both lights from the map since they weren't visually consistent with the other towers in the map anyway, but I'll keep that in mind if I ever need something like that somewhere else.
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DeathSpector

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Post Fri Dec 07, 2012 1:23 am

Re: phys_ballsockets and light props

Wow nice maps Kenny. :t3samfisher:
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Kenny

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Post Mon Dec 17, 2012 2:20 pm

Re: phys_ballsockets and light props

They look pretty shitty right now, actually. MainBlock is not even half done at the moment. The first map (Prison) is much farther along in the visuals department.
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vecima

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Post Wed Dec 19, 2012 3:54 pm

Re: phys_ballsockets and light props

test post
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Nicadeamas

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Post Thu Dec 20, 2012 2:08 am

Re: phys_ballsockets and light props

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Test post confirmed. Dont know what was up earlier.

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