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sounds that get triggered!

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masterkhufu

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Joined: Thu Apr 10, 2008 1:04 pm

Post Sat May 10, 2008 10:08 pm

sounds that get triggered!

alrightly, so, i'm trying to have a small area that when the player walks into it, he triggers an ambient sound to play. i've been using trigger_multiples and ambient generics, which should be ok to use. however, i can't get the sounds to play when they're triggered. :(

and yes, my volume is fine.

my ambient generics work fine when i don't try to use a trigger, so, i'm wondering what i'm doing wrong.

the output i basically use for the trigger is:

Onstarttouch
*sound name*
play/start sound (something like that)
0.00
etc

i'm confused.
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Nicadeamas

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Location: Earth

Post Sun May 11, 2008 1:38 am

Re: sounds that get triggered!

.
I'm really tired and probably not in the state of mind to give a sensable answer but here I go.

In this tutorial Anklebones shows how to make sounds go off when you jump down. Which I think is what you are wanting but Actually I've already forgotten everything you said and am wandering what I am talking about.
http://type3studios.com/civilization/tu ... _wiseSound

Plan B: Send it to me and I'll see if I can get it working tomorow... If I have time Tomorow.. I dont know whats happening tomorow.
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Craziestdan

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Joined: Wed Mar 26, 2008 2:36 pm

Post Mon May 12, 2008 12:23 am

Re: sounds that get triggered!

Ok, if you dont get it working with Nic's tut, then use these ones:

http://www.fpsbanana.com/tuts/2231

http://www.fpsbanana.com/tuts/2219

Both of them are 2 different ways of triggering sounds, so read them both. Whatever way you want to do it one of those links will explain, so read both.

PS they say CS:S tuts but still work for HL2, because ive tested them.

Dan. :t3razz:

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